Showing posts with label CharacterModelling. Show all posts
Showing posts with label CharacterModelling. Show all posts

Wednesday, May 7, 2014

Charlene updates~

bam bam bam
Working through fixing topology, though that's not shown; fixed up some of the hair and started to add definition to the clothes. Still a long ways to go. I even threw an autorigger in there and had a go at posing her. 
Rigging... now there's a timesink if you ever needed one ;o

Wednesday, April 23, 2014


My babygirl, Charlene. Low poly sculpt, and begun fixing the topology.
There's a 90% chance that I'll be using this girl for my Final Film so many more hours will be put in here~~

Wednesday, March 26, 2014

Creature bust sculpt for Character modelling class. I'm getting the hang of Zbrush a lot more
old character, for those who have stuck around for a few years will know I am shamelessly just rehashing my digimon oc from 2009 ♥

topology is pretty sloppy; but if I ever use this character again, I'll fix that (:





Wednesday, February 5, 2014

The worst thing I have ever made. Zbrush & me, a match made in hell.
From this day on I will learn this program and never make something this atrocious ever again