Showing posts with label VirtualWorlds. Show all posts
Showing posts with label VirtualWorlds. Show all posts

Saturday, November 30, 2013

Camera Matching. This was so, so much harder than I thought it would be.

A scene I did for the Lord of the Rings films, but they cut it from the movie because it was my first play in ZBrush an my topology was awful,

Free for all assignment for MattePainting. I really hated how it came out but the crunch is real right now. 


more deadlines incoming.

Friday, November 1, 2013

Nila Character things. So glam with her Shutter Shades.
 A turnaround for CharacterDesign

 
Photomontage for MattePainting of Nila making out with a Jellyfish. 
Progress shots for VirtualWorlds; building Auckland's Sky Tower. It's an awkward shape so I never made a final render.

Sunday, October 13, 2013


mental ray test
dragon & gem models provided

 the old Montreal 3D School Special: The Fire Hydrant.

Our lights and rendering class typically involves me spending 5 hours messing something up in 3DSMax, and then resigning to photoshop and just fixing everything in post prod. God Bless you Adobe. 
Car model provided. Backgrounds from google search

3D Interior. I hated this one. But I'm getting a much better grasp of the software.
POSITIVE WAY TO ROUND OUT THE POST.

Tuesday, September 10, 2013

Matte Painting: life study of Keychain.
Mami

Virtual Worlds: 3D environment + some google maps thrown in too...

Animation: back to basics with a good old pit of death
ft Bill the Bowling Ball and Bonnie the Bouncy Ball