Thursday, October 30, 2014

Ugh I hate the working title for my film but I have 0 ideas for a better one.
Making this kinda thing is just too hard. 

Tuesday, October 28, 2014

This will be another post about nCloth simulations. and why students should have more sense than to try them.
SO. My last tests taught me that the one continuous wing mesh wasn't going to work, and neither was having low poly wing segments which I'd bind with nConstraints. However, nConstraints seems to be the way to go. So I've retopologized my wing so that all the vertexes match up, and here is round two.
The simulations work fine, but I have breaks.
A few more tweaks, but still with the breaking...
Also the largets of the three wing membrane that stretches from the body (cross the elbow) to the "finger" (digit 5) is too easily deformed and compressed into itself. I need to modify the topology to mimic a setup like this one which is very pretty. Another problem is that during fast movements, the cloth separates from the body, which is hopeless because everything I do will need to be fast. 

Third big problem: whenever I save this stuff, it forgets the constraints. I open the scene to nContraint nodes which are empty, and nCloth that just flops around. 



I used THIS neat tutorial to do the nConstraints and nCloth, though all the bits about wrapping the simulation have yeilded 0 success

Friday, October 24, 2014

Intro Credits~

Another assignment, this time: Intro Credits.
A bit of silliness which will have to be removed; I like the format cos it gets me pumped to make a film, but they just don't flow well into the film.

Watch as these get scrapped in favour of something much more time consuminggg,.

Closing Credits

are these the true credits for my final film?? Or just an evil decoy... Only time will tell.
Something from After Effects which isn't a steaming trash heap. Even though it's like the roughest thing I've ever made in my life.

Wednesday, October 22, 2014


nCloth with edge dynamic constraints.

Binding the cloth to segments of the wing.


Preliminary nCloth simulations. Nothing communicates "I've worked all day filling this bucket full of tears"  than a few simulation test videos
Jesus save me

Tuesday, October 14, 2014

Some more awful PostProduction work. More colour keying. 
I think I tried to have too much fun with this stuff, rather than focusing on making it look nice.

This is one of my better ones though. Manually extracting stuff and masking it out frame by frame is ridiculous. Seriously, like 10+ hours of just masking? o.o

Friday, October 10, 2014

spin me right round bb, right round~

Charlene turnaround~ Pretty happy with this girl, she's not nearly as much of a pain as the monster is. 


Chirop turnaround. Need to change the head feathers and redo the wings again. Which means re-UVmapping. This creature is a mess. I think I might show some of the cloth tests.
Animation, albeit, rushed and in need of polish.
It pains me to put animation work on the backburner, but rigging needs more attention~