Monday, December 8, 2014

Last assignment for PostProduction. Another rushed job..
to compensate for the lack of fish posts in the past 12 months, I filled this one up with too many :D


a really, really lame way to make one of the last posts of the year. but this might have been my weakest class of my entire College career thus far so I guess it fits ://

Friday, December 5, 2014

Posed Chirop. Slaved for weeks on creating a manual/dynamic system for the feathers, fingers and tail so that I'd have nice secondary in the animations. Then I do a 360 and find that my IK Splines twist whenever they reach 170-190 degree rotations. Noticeable at 2 seconds, the mesh literally flips itself over 180 degrees. 


Thursday, December 4, 2014

A pile of props.
rocks and grass and rocks and grass



Progress!



3D
Polycount
UV
Texture
Rig
Software

ENVIR
Mount

150,000

PAINT

MAX+zBRUSH+MAYA

Background Sky

xx

PAINT

MATTE PAINT

Grass

30ea

PAINT


ENVIR
Cave

400,000

PAINT

MAX+zBRUSH+MAYA

RockDebris

3000-5000

PAINT
5 VARIATION
MAX+zBRUSH+MAYA
ENVIR
Cliff

400,000

PAINT

MAX+zBRUSH+MAYA

RockDebris

3000-5000

PAINT
5 VARIATION
MAX+zBRUSH+MAYA

Background Sky

xx

PAINT

MATTE PAINT



Production Shopping List Progress                                                           Tim Clark 04/12/2014

Texture test for environment#1. 


 Environment#2, the cave. Basic UV, but will remake all of this.
  
Environment #3, will also need remake



Environments, rough pass. Something I've been working on slowly, but has been secondary to character rigging. Getting more confident with the clay polish tool; hard to juggle between keeping the topology manageable, whilst retaining detail in enormous environments. 

Tuesday, December 2, 2014

Chiropteramon, the rigged digital monster.




It's taken an age, but I'm comfortable that I have finished that rig for my friend the Chirop monster. I say finished, but it's more like, reached a place where it can be animated. 
There's a decent amount still to do, attributes which will control things like the parenting of the legs and maybe some blendshapes... definitely some corrective blendshapes. I've still got that issue with cloth and constraints disappearing on subsequent reloads, and no one knows why... A few skin weights still to be painted too. Maybe one day i'll do a flyover of the rig in a video with explanation? Seems like it might be redundant so it'll be an if-I-have-free-time addition to the blog I guess.
Cloth test shows that things work, though there's some ugly scrunching. Something I'll have to deal with next semester I suppose :/


Still have that issue with cloth folding in on itself around the elbow. I want to constrain it with a joint or something, but skinning and cloth don't really mix well. And after the fiasco with wrap deformers, it's not something I want to try too much of. Blendshapes?