Friday, April 24, 2015

Polish



"POLISH" with emphasis on the sarcasm in the quotation marks.
Not full polish, but doing what I can; trying to juggle getting things into render stage while and polishing others simultaneously.

Without renderfarm available, it's kinda necessary at the moment to get as much stuff rendered on the available computers before it becomes a mad rush at the end. Working hard, but not as hard as the machines who are up 3 days straight churning out AO passes! lel~



Soyeah, scene#1 is at about 70% completion, still some work to do with shots #2 (just realized wrong playblast is there omfg) & #6; but it's just tweaking at this point. I can't afford to invest much more in there.

Scene#2 is a bit trickier; Brent's suggested a med-level change which would involve the creature crashing around after her, and shown to sorta KO itself to give the girl a bit more of a head start.  It'd justify why she has time to gaze up at least. It seemed like a good idea this time last week, but at the rate that time is flying by... not so sure. Smoothed out some more of the movements; two of the shots are ready for render, set one of them to light this afternoon, but the dynamics have spent the last six hours caching, which is a bit of a joke. 

Scene #3 is coming along; I'm pretty happy with where the movement of the bat is at the moment, so it'll be about bringing Charlene up to match it; and then fix all the kinks. I have at least 400,000 cases of polycollisions and shit breaking on every frame, so it'll be one of those scenes (there you turn motion blur & lens flare on to level 6, and relax with your homies while no one understands wtf is going on) 

The fall down the cliff needs some love. Somehow I just never want to work on this scene.



The final shot I've worked and worked on, but haven't seemed to make all that much progress. I think at this stage I just need to bite the bullet; let the character rig reference back into the scene, and just work with what I've got. Whoever's marking this milestone should probably ignore that the constraints aren't toggled on there.. but reimporting the character rig reference, caching the cloth, and setting up the clouds for that scene was taking too long, so you're stuck with an old stitched together playblast. yeah, probably better to skip ahead to the part in two weeks where I get to render out some more stuff;; ty merci



All this and homework for Don's sinister group project and French class! Where will I find the time~~~